mobdr/lib/cubit/language/app_localizations.dart

74 lines
2.2 KiB
Dart

/*
This is the app localizations for multi language
This function is used to change the language
We used shared preferences to change a whole language of the apps
*/
import 'dart:async';
import 'dart:convert';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:shared_preferences/shared_preferences.dart';
class AppLocalizations {
final Locale locale;
AppLocalizations(this.locale);
static AppLocalizations? of(BuildContext context) {
return Localizations.of<AppLocalizations>(context, AppLocalizations);
}
late Map<String, String> _localizedStrings;
Future<bool> load() async {
// Load the language JSON file from the "lang" folder
String jsonString =
await rootBundle.loadString('assets/lang/${locale.languageCode}.json');
Map<String, dynamic> jsonMap = json.decode(jsonString);
_localizedStrings = jsonMap.map((key, value) {
return MapEntry(key, value.toString());
});
return true;
}
// This method will be called from every widget which needs a localized text
String? translate(String key) {
return _localizedStrings[key];
}
}
class AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> {
const AppLocalizationsDelegate();
@override
bool isSupported(Locale locale) {
// Include all of your supported language codes here
return ['fr', 'en', 'id', 'ar', 'zh', 'hi', 'th', 'tk']
.contains(locale.languageCode);
}
@override
Future<AppLocalizations> load(Locale locale) async {
final SharedPreferences _pref = await SharedPreferences.getInstance();
String? lCode = _pref.getString('lCode');
String? cCode = _pref.getString('cCode');
if (lCode == null || cCode == null) {
await _pref.setString('lCode', locale.languageCode);
await _pref.setString('cCode', locale.countryCode!);
} else {
locale = Locale(lCode, cCode);
}
AppLocalizations localizations = new AppLocalizations(locale);
await localizations.load();
return localizations;
}
@override
bool shouldReload(AppLocalizationsDelegate old) => true;
}