68 lines
1.8 KiB
Dart
68 lines
1.8 KiB
Dart
/*
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This is the app localizations for multi language
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This function is used to change the language
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We used shared preferences to change a whole language of the apps
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*/
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import 'dart:async';
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import 'dart:convert';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:mobdr/service/shared_prefs.dart';
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class AppLocalizations {
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final Locale locale;
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AppLocalizations(this.locale);
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static AppLocalizations? of(BuildContext context) {
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return Localizations.of<AppLocalizations>(context, AppLocalizations);
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}
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late Map<String, String> _localizedStrings;
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Future<bool> load() async {
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// Load the language JSON file from the "lang" folder
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String jsonString =
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await rootBundle.loadString('assets/lang/${locale.languageCode}.json');
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Map<String, dynamic> jsonMap = json.decode(jsonString);
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_localizedStrings = jsonMap.map((key, value) {
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return MapEntry(key, value.toString());
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});
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return true;
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}
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// This method will be called from every widget which needs a localized text
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String translate(String key) {
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final translatedString = _localizedStrings[key];
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return translatedString ?? 'I18N:' + key;
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}
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}
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class AppLocalizationsDelegate extends LocalizationsDelegate<AppLocalizations> {
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const AppLocalizationsDelegate();
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@override
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bool isSupported(Locale locale) {
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// Include all of your supported language codes here
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return ['fr', 'en'].contains(locale.languageCode);
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}
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@override
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Future<AppLocalizations> load(Locale locale) async {
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locale = SharedPrefs().language;
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AppLocalizations localizations = new AppLocalizations(locale);
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await localizations.load();
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return localizations;
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}
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@override
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bool shouldReload(AppLocalizationsDelegate old) => true;
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}
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